Migrated over from [email protected]

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Joined 1 year ago
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Cake day: June 28th, 2025

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  • Appeasement would be things like worrying about the US’s reaction and increasing reliance on them. Or doing stupid things like assisting Trump with his little Middle East hissyfit when he keeps asking.

    Instead we’re making deals with China, America’s biggest enemy, and we’re deeply increasing ties with the EU, to the point that EU leaders are joking about membership.

    Unfortunately, we do have deep ties to the US, that we’ve built over centuries, deliberately suiciding that relationship would be economically catastrophic, and I have to say I’m really happy with how quickly we’re working to build external relationships.

    Our reliance on the US is rapidly decreasing, and we’re building relationships for our key industries, such as large defence contracts with the EU, where we can now sell weapons there on similar terms as member states.

    That said, I’m as unhappy as anyone with stuff like the Palantir deal, and I don’t know that we need F-35s either, but these things move really slowly, and I’m sympathetic that there’s good reasons not to rock the boat with the US more than necessary. We’re fighting plenty on the really important things, we can’t die on every hill without directly hurting the quality of life of Canadians.



  • I’m about halfway through the game now, and this version is incredible. Very flexible port, with a wealth of options. Some of the odd features I’m enjoying:

    • Doubling damage and disabling heart drops is like a customizable Hero mode. Great stuff.
    • Mirror mode makes the game layout what I remember from playing on the Wii as a kid.
    • Gyro aim combines the precision aiming from Wii with the uh… not having to waggle from GameCube. A perfect version.
    • All the little TPHD features that make things faster, like climbing, tears of light, skipped rupee cutscenes, bigger wallets, etc. And individually toggleable if you don’t like any change.
    • I’ve had a blast with cheats, like Fast Iron Boots, and an occasional moon jump to peek out of bounds or skip a slow climb.

    Not to mention the stuff you expect. Texture pack support, so I can play with the Wii U textures, 9x internal resolution for my 4K TV, 120 FPS interpolation that keeps the original physics working flawlessly, fantastic performance, totally rebindable controls, it’s all here.

    And updates have already improved the game from when I started, it’s only getting better.





  • Already shared my thoughts on [email protected], but I am playing on Linux, so:

    Been playing this, and it’s great! Started right up at 9x resolution, wasn’t too hard to setup a high quality texture pack, and the game is looking sharp at 4k/120 without any issues!

    Things look great, and this launching with features like gyro aim, free cam, and QoL like fast climbing and skipping that damn rupee cutscene is phenomenal.

    Also, man, can’t wait to come back to this in a year or two with a randomizer and whatever other features they can pack in here.



  • Colour me crazy, but I’ve always thought the temptation to explicitly add more and more letters to these kinds of acronyms was a little counterproductive (referring to 2SLGBTQIA+). Like… I remember when it was LGBTQ+. The plus was meant to represent all sexualities. Listing 5 items felt like more than enough to clearly convey the nature of the list.

    But then when you go and explicitly pull some group out of the plus to better represent them, I always wondered what that implicitly said about those not explicitly pulled out. Like suddenly groups in the plus feel less important, because we’ve taken out the special highlighter for some. So I’m not surprised that more sexualities got loud and demanded to be added as well, further watering down the nature of that “plus”. I feel a little bad for those in the plus when it’s considered in poor taste to say anything shorter than 2SLGBTQIA+.

    But I guess that’s just how naming by committee works, it’s hard to convince a group of people who want to be explicitly included about the implicit downsides for others. I suspect the initialism will only get longer rather than ever becoming any shorter.


  • Yeah, that’s reasonable. I think it’s pretty cool tech, even if my own priorities and my display prevent me from using it as well.

    The only place I really take issue with it is when someone like Capcom pushes it hard in a game like MH: Wilds to reach 60FPS. 30->60 is adding 33ms of input lag, in an action game, reaching a level of input lag we haven’t seen in the mainstream since N64 games that couldn’t push past 15-20FPS.

    Once you’re at least at 60FPS native, you’re only adding 16ms of input lag, and that begins to feel like a pretty reasonable trade if you really like that smooth look.


  • What? Your numbers are right, if you were running the game at 100FPS it would take 10ms to render a frame. Plus your 10ms of additional latency from holding the frame. 10ms + 10ms is 20ms.

    If you were running the game natively at 50FPS, it would take 20ms to render a frame. That’s the same number. The total input lag from rendering is identical. Add in the slowdown from your GPU rendering the in-betweens and it’s even a little bit worse.

    VSync may complicate this though, depending on the method, since you may already be holding a frame for some amount of time, I hadn’t considered that. I personally use VRR, so it isn’t much on my setup.


  • This doesn’t surprise me. Raw math, frame gen makes no sense to me unless you’re already hitting 120 FPS natively, and therefore you need at minimum a 240Hz display to make use of it.

    Basic math, to generate frames, you must have the next frame ready to generate an in-between. Which means your frame display is delayed by a frame, meaning your input lag is equivalent to natively running at half the rate you’re natively running at. And this is assuming flawless, instant frame generation. For “motion smoothness”, a vague, not all that important element of game feel, IMO.

    So, crunch some numbers. Natively running at 60? Neat, you can have the “motion smoothness” of 120 for the input lag of 30. Not worth it IMO, 30 feels pretty rough when you’re used to 60.

    Native 120? Alright, the difference in input lag to 60 is way less. 8ms of added lag is tolerable, and with 4x frame gen you can drive a 480Hz monitor. Pretty good, and the time gap is small enough you’ll have minimal visible errors in the generated frames. The question of course being… do you own a 480Hz monitor? Not to mention 120 has solid motion smoothness already, so it’s still kind of a questionable trade. I’d still personally prefer native 120, but it’s at least reasonable.

    A debatable sweet spot might be 80-100, 40-50FPS is more than halfway to 60 from 30 (in milliseconds), and you can multiply into more reasonable monitors than 480Hz. 360Hz to fully leverage 4x frame gen is something you’re more likely to actually own.

    End of the day though, my core takeaway is that frame gen is incredibly niche. You either need to be obsessive about motion smoothness without caring about input lag, have a hella fast monitor and great performance, or uh… most likely, not understand any of this and want framerate go bigger.







  • Definitely somewhat, but not so much “diminished my enjoyment” as “prevents me from doing as a hobby”.

    Programmer here, and I find that working on these types of problems just wears out that “part” of my brain. It becomes not fun to force myself to focus on those things as a hobby anymore, despite that being how I got into programming. I don’t resent it though, I actually really enjoy doing it as my job. And shake it up a little, and I’ll hugely enjoy something like programming systems in Factorio, but any ambitions I have of say, making a game, aren’t happening until I retire or change careers.