Thanks homie. Building games is hard as hell, so comments like this are truly appreciated. It’s rewarding to see the hard work paying off.
Thanks homie. Building games is hard as hell, so comments like this are truly appreciated. It’s rewarding to see the hard work paying off.
Thanks for the link! While on the surface that looks to be a 1:1 port, the sad reality is making games requires loads of tooling behind the scenes that Godot just doesn’t have fleshed out yet. Things like Unity’s Shader Graph, Visual Effects Graph, and the new 1.0 release of Unity DOTS are a few good examples. As much as I really want to make the switch, the sad reality is I wouldn’t be able to make as good of a 3D game on that platform.
Unfortunately Godot isn’t nearly ready for the type of 3D experience we’re creating. I’m keeping a close eye on it and when open source solutions are on par, I’ll absolutely make the switch. Thanks for your question!
Thank you! We’re working hard to bring it to fruition.
You actually bring up a really interesting point. Back in the day we would have to hack the unity editor in a way that unlocks the dark mode because they had that feature behind the unity pro paywall…(I know…)
I do wonder now if someone will come up with a similar hack to bypass or manipulate the identifier used for the runtime fee. Hopefully Unity will come to their senses like they did with offering free dark mode to all users after their big IPO
As an indie dev working on https://wemightdie.com for the past 4 years of my life, I’m heartbroken.
It means devs won’t want to sell a product cheap that risks a future net loss if the users continue to download the game to multiple devices over the course of their lifetime. Which then leads to Steam and other distribution platforms having to now bake in support for device-only purchases, taking one step further away from you actually owning anything when purchasing digital goods.
Thank you vladmech! It shouldn’t do anything but make it a less profitable endeavor in the long run. That said, I had 2 of my team members just today question whether they wanted to continue working with the engine. So if I start losing talent over this shit, then we’ll really be in a pickle. Thankfully we’re so close to having something sellable that they’d be just as crazy as Unity recently if they bounced.🤞