• Viri4thus@feddit.org
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      21 hours ago

      The mission structure is shallow. No room for creativity at all. There’s only one way to finish most quests. If you step outside the path the developers created for you at all, instant fail.

      The fact you unironically use this to detract from GTAV, a game released during the PS3 era, while ignoring the exact SAME issue for Cyberpunk, a modern RPG advertised as the epitome of choice, should inform anyone to the validity of any of the opinions you hold in this matter. The only staying power of Cyberpunk is people benchmarking with it.

      You literally contradict yourself trying to defend Cyberpunk…

      I didn’t play Cyberpunk for the police and NPC AI. I don’t give a fuck about that. I played it for the story, world-building, characters, dystopian themes, and shoot em up style hacker gameplay.

      So you play it like a linear shooter, which is the exact opposite of what was advertised. Mayhap you are part of the population Kojima also mentioned as fundamentally unable to process anything that isn’t “shoot the baddies”.

      On that subject, the story of Cyberpunk is pretty shallow. There’s one good arc, the tutorial, after that it reads like it was written by a completely different team and the original writing team was relegated to one or two side quests.

      Edit:

      maybe you’re just a cunt

      Very classy, one can Tell Cyberpunk is one of your favourite games.