I didn’t think I’d have to point out that adding a cape is a similar pain in the ass. Dynamic objects like scarves and capes are not the same as a shirt. If your character framework isn’t set up for them from the start, implementing them is not as simple as “just plop it in there bruh”.
Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.
Yes it is. It’s identical to adding a cape.
TL;DR: skill issue
I didn’t think I’d have to point out that adding a cape is a similar pain in the ass. Dynamic objects like scarves and capes are not the same as a shirt. If your character framework isn’t set up for them from the start, implementing them is not as simple as “just plop it in there bruh”.
Yeah, skill issue.
Right. Go add capes that aren’t just rigged to the existing skeleton to Jedi Outcast or Morrowind, then come back and tell me how easy it was.
Already done.
Soft-body physics aren’t hard.
In fact, I challenge you to do it yourself so you can see exactly how easy it is.
Took you three minutes to implement soft body physics in the Quake 3 engine, huh? Show your work.
Why are you mentioning the Quake 3 engine?
Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.
Where is it mentioned that is that task?
Also, where are you getting 3 minutes from?