• propitiouspanda@lemmy.cafe
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    9 hours ago

    TL;DR: It’s not just another piece of gear.

    Yes it is. It’s identical to adding a cape.

    TL;DR: skill issue

    • Bimfred@lemmy.world
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      9 hours ago

      I didn’t think I’d have to point out that adding a cape is a similar pain in the ass. Dynamic objects like scarves and capes are not the same as a shirt. If your character framework isn’t set up for them from the start, implementing them is not as simple as “just plop it in there bruh”.

      • propitiouspanda@lemmy.cafe
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        9 hours ago

        I didn’t think I’d have to point out that adding a cape is a similar pain in the ass.

        Yeah, skill issue.

        • Bimfred@lemmy.world
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          9 hours ago

          Right. Go add capes that aren’t just rigged to the existing skeleton to Jedi Outcast or Morrowind, then come back and tell me how easy it was.

          • propitiouspanda@lemmy.cafe
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            9 hours ago

            Already done.

            Soft-body physics aren’t hard.

            In fact, I challenge you to do it yourself so you can see exactly how easy it is.

            • Bimfred@lemmy.world
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              8 hours ago

              Took you three minutes to implement soft body physics in the Quake 3 engine, huh? Show your work.

                • Bimfred@lemmy.world
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                  6 hours ago

                  Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.