HI all, I’m making a game about Prometheus (the Titan who stole fire from the gods) assigning you, the player, a quest to “steal fire” from each of the 12 Olympian gods (e.g. mastery of the seas from Poseidon). I’m trying to decide whether to stick with side scrolling (where I’m comfortable in designing tilesets and player characters for) or go with top down (meaning having to learn how to design 8-way walking/attack/etc. animations and top-down tilesets)
I’m leaning more towards sticking with side-scrolling (since that is much easier for me), but what do you all think?
edit: The game will probably be a mix of exploration, puzzles, and a bit of action as well (e.g. fighting enemies, boss fights maybe?)
I’m thinking of adding lots of different symbols and references to interesting ancient greek myths I’ve read (e.g. how Persephone has to go between Hades and Demeter, causing a period of poor harvests when Demeter isn’t with her daughter)
Also, the art will be pixel art as that’s what I’m most comfortable with
That kind off decision really should come from the gameplay mechanics you want to incorporate. I’d say the only reason to pick now would be to limit scope and stick with your comfort zone. I’d encourage you to not decide right now, but try to make the roughest prototypes you can of each, trying to establish the base of your gameplay loop in each “orientation” and then compare the two and see which has the feel you want to go for