I’ve been wodnering how regulations about not killing games deals with compaines running multi-player servers?

For single player games or games with single player modes it seems easier to implement.

    • UnfortunateShort@lemmy.world
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      1 day ago

      Multiple approaches have been suggested - from local multiplayer (which can potentially be extended to the internet) over releasing server binaries or source code, to providing documentation that allows to recreate a server.

    • Windex007@lemmy.world
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      1 day ago

      This.

      This was the standard for years. Matchmaking kinda killed it.

      There were 3rd part server browser services that could fill the gap, though. I wanna say GameSpy or something was a popular one in the late 90s

      • stoy@lemmy.zip
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        1 day ago

        Epic did the right thing, after almost 20 years of running the Unreal Tournament 2004 master server, they announced that they were shutting it down, within days a new fan run master server was setup and working, migrating to the new was a simple thing, just edit the main config file and it worked.

        Plenty of patched copies of the game can be found on archive.org