• randomaside@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    18
    ·
    edit-2
    11 months ago

    Rant

    I’ve always been of the “vote with your dollar” or “If you don’t like it, don’t buy it” mentality until recently. Now it seems like the heavy concentration of market power into a few companies is spurring on the continued development of “pricing innovations”.

    Remember when they said digital distribution would make the games cheaper and they would pass the savings down to us? (surprise that was a lie). That’s just the cost of innovation.

    Diablo 4 isn’t a “bad game” but for games as a service that contains microtransactions, it certainly isn’t a game worth a $100 expansion pack. They didn’t even include the game with the collectors edition. Sell the collectibles without the game for a premium! Get paid twice! Innovation!

    As more and more disappointments land face first on the concrete floor of the empty swimming pool surrounded by apathetic"entitled " gamers they still will not learn from their mistakes because the money says otherwise. They would rather go out of business then sell you a product you actually want to buy. That’s the cost of innovation.

    I don’t know if this is the right place to say this. I urge everyone to collect physical copies of games, back them up, share them and archive them. We’re never getting back what we’ve lost no matter how much we’re willing to pay for it.

    • Hoomod@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 months ago

      Relative to the cost of everything else / inflation, games actually were pretty cheap. They had been $50/60 for nearly 30 years. Now we’re in the shitty time where it’s $70 for the base game, $30 for day 1 dlc, battlepasses, micro (really macro) transactions, etc.