alessandro@lemmy.ca to PC Gaming@lemmy.ca · 7 months agoSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cuttingwww.pcgamer.comexternal-linkmessage-square8fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cuttingwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 7 months agomessage-square8fedilink
minus-squareilli@lemm.eelinkfedilinkarrow-up0·7 months agoDidn’t they start working on one but cncelled because they were just not feeling it?
minus-squareMelastSB@sh.itjust.workslinkfedilinkarrow-up1·7 months agoI believe they were “not feeling” continuing to work with Wizards of the Coast after WotC fired the people that were working with Larian
Didn’t they start working on one but cncelled because they were just not feeling it?
I believe they were “not feeling” continuing to work with Wizards of the Coast after WotC fired the people that were working with Larian