Why some open world video games of the late 2010s and early 2020s have been considered “Breath of the Wild clones”?

  • emb@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    I feel like “See that mountain? You can go there.” was already a cliche when the game came out. [Though I have no citation to prove it.]

    BotW really delivered on it though, with everything being climbable as the rule rather than the exception.

    • conciselyverbose@sh.itjust.works
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      There have been games that showed hints of stuff you could get to, but I think BOTW was the first major open world game that actually universally followed that rule and didn’t have invisible walls all over the place.

      Like Skyrim there was a lot you could “climb” by abusing the mechanics and spamming jumps until you got lucky, and everything existed in that sense. But it was glitches, not part of the mechanics. BOTW having points of interest almost entirely discovered visually was unique.