… my mind
Presumably
… my mind
Presumably
Yeah these are all interesting and I’ll follow their development for sure, as I know there were a lot of talented people that worked on DE. But I would be hard pressed to call anything a true “successor studio” without any of Kurvitz, Rostov, Hindpere and Tuulik - and preferably all four of course.
I skip reading the article this one time after being so disappointed by Rockstar for the PS4 release of RDR, and I an punished. Serves me right tbh.
Archive link doesn’t work for me, but I could extract the original link and read it.
Don’t really take much joy from anything Paradox is saying about the direction and developer switch. It plays more like Dishonored? That’s not what made the first game so good brother, why’d you throw out Brian Mitsoda when you had him working on the project and the writing is half of what made people love the original? Why did The Chinese Room toss out Rik Schaffer when the soundtrack of the original was so iconic?
It might turn out to be a decent game but I have such a hard time believing it will be a good Bloodlines game.
Presumably still 30 FPS max and no other improvements apart from deigning to let us play it at all on PC?
In general I tend to differentiate between creator and publisher in all art. It would have been a more shocking inclusion had it been a movie made by Disney themselves - at least to me. I’m open to being wrong about how much Disney meddled in Pixar stories pre 2006 purchase though. I can’t say it’s a subject I’ve studied at length. I know there is a book about Pixar but I haven’t read it. Do you have any sources?
This article is a great rundown of Pixar and Disney, but while the latter did publish Pixar’s movies through the nineties and early naughties they had very little creative influence over them - especially compared to what would come post acquisition. Even the four “transitional” films (that had already begun production in 2006) are clearly more Pixar than Disney.
I hadn’t seen it before so my first thought was “uhhh… Superman?”
I mean were those buildings even evacuated? He probably killed a fair few innocent bystanders there 😂
God I hope the game turns out amazing.
It’s been attempted before with other game engines (like DA: O) but maybe this time it’ll happen. Though I hate to be a negative Nancy but don’t hold your breath with these fan conversions - they’re huge undertakings. Skyblivion actually looks like it might happen, but it’s exceedingly rare.
To be honest, when Nintendo has gotten to the point where this story sounds perfectly plausible you can’t say they don’t deserve all the hate they get (and more, frankly).
The only thing keeping them below Disney on my shit list is that Nintendo seem to act more like the grumpy out-of-touch old man, while Disney is fine being just overtly evil (see the recent wrongful death lawsuit debacle).
Funding is important, especially if you want to self-publish like they seem to intend to (thank god for no more Epic Exclusives) but I can’t help but feel a bit sad about these news. I hope Tencent won’t be a large enough shareholder to exert any influence over Remedy creatively.
Very. Sadly he’s in one of his MIA periods but the best we can do is ping @[email protected] and hope he is aware of it next time he does an update.
Can confirm this bug happening for me as well. I know it’s a client issue because other apps (and the web interface) works normally.
The article itself brings up viewer retention, which would be a fair comparison if there were actually more than one Penguin episode available. Otherwise while context will be important I do think comparing viewership-to-budget is fair.
I went through the same thing you did when I first quit Dota years ago. Lost contact with a whole group of people - several of which still play - but I just wasn’t having a great return on my investment in terms of fun/hour.
It’s possible I’ll come to the same conclusion with Deadlock, though I’m still willing to try a bit since it’s very mechanically fun to play.
I didn’t realize 1.0 was out. Did anything substantial change since early access? I know some people have criticised the replayability, which is unfortunate for a proc-gen game that would at first glance seem infinitely replayable.
Ah, that’s what it was! I always thought it was just a different color for 0 and 1, today I learned! That makes more sense when I think about it.
I haven’t thought about burning CDs in a long time, man that takes me back. Remember Nero Burning ROM?
I think the etymology of the term is that when you’re writing data onto a disk you’re shooting a laser onto it to alter the chemistry and change its color, for which “burning” the data into it makes sense.
Manifesting this as being Game of the Year. Please deliver GSC, all signs point toward an amazing game.