This article could be about any year from the past 10 years. Why do people still believe these “promises”?
This article could be about any year from the past 10 years. Why do people still believe these “promises”?
Games that are Epic exclusive aren’t cheaper either. This is a nonsense argument.
The suggestion here is that the type of game that can thrive on a subscription service is either a small one that benefits from better curation and visibility or a live-service one that can make up revenue on the backend by charging all the new players microtransactions (the new store shelves are inside the games themselves).
I’ve been saying this since Game Pass launched: it encourages scummy monetization. The kind of games that come to it are going to have more and more content locked away behind microtransactions to make up the money lost by not selling copies. It’s going to gradually become full of “free” to play garbage, and people will accept it because they didn’t pay for an individual game outright.
People who have never launched the game aren’t counted in these statistics.
EAC works in Proton, as long as the developer takes the time to configure it right.
Pop is great for gaming, and part of the reason I picked it was so I’d have access to more software packages. No regrets.
This is making perfect the enemy of good. What’s actually going to happen is people are going to use “password123” because they can remember it.
Same here in every point, except my wife’s work computer is Windows 10, not 11.
I still want Material back.
The nice thing about open source is that you can just contribute the feature if it’s important to you instead of needing to make an external utility to do it.
Plenty of open source applications are sold. Being open source doesn’t mean you have to give the compiled application away for free.
https://partner.steamgames.com/ says there are 132 million monthly active Steam users, so that’s more like 2.5 million Linux users on Steam.