Just a reddit migrant.

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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Before an instance does something malicious, how do you know it will be malicious?

    Even if everyone there running it, & participating is pure of heart, how can you be assured that haXXors won’t simply break in to take advantage of that trust you’ve given them?

    Banning bad instances is a reactive stance that only applies after damage has been done. Can you convince the corporate overlords to take that risk? And it only increases as the fediverse gets more popular, and more instances get trusted.






  • Anytime you do something good, you lose something of yours in doing so, be it time, attention, wealth, etc. Having good done to you, you only gain.

    That being said, good acts, and evil outcomes are not transactions, and thinking about it that way only leads to the belief that life is a zero sum game.

    Sure society full of Evils exists, but they’re not stable. Do you want to live in such a society? Or do you want to live in one where the people do good?

    Obviously you’re thinking of living in a good society, but then not contributing your part - but that’s how a society slowly turns Evil, from the absence of Good. You can try chasing the good society, but as more good societies see your non-existent good acts, the harder it will be for you to join.


  • The point is that you’d also like to have good things done to you.

    It really depends on how much you have to do, to be considered as doing ‘good’. Do you consider returning a shopping trolley as a good act? It’s a simple, small act that you do have to go out of your way to accomplish, and it brings some utility to others, which you might unknowingly be a recipient of.

    That’s not to say you’re expected to return every trolley in the carpark, or that all the evil corporations are actively trying to exploit this for free labour.

    Society requires that people do good to exist, while continued Evils tend to slowly destroy their community.