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Joined 1 year ago
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Cake day: July 4th, 2023

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  • I had this on my list up until it released in early access. The concept was what caught my eye, but there’s just not much there.

    There is no fail state. A customer appears, says they want something, and if you don’t have it in your inventory yet (or even if you just don’t want to sell to them), they will wait literally forever. You can’t haggle with them over price, even though you can say no to their price. They just say they’ll wait, and they will. Forever. No new customers will come.

    The game has a set amount of time slots per day to clean and discover new items, but because you don’t have any requirement to sell, customers never leave, and you have an endless supply of trinkets to work with, the time slots mean nothing.

    And the game’s gameplay of uncovering trinkets is fun at first, until you realize that you won’t get anything really different. It’s going to be the same repetitive puzzle over and over, and then scrubbing every inch of it to clean it until you finish. It could have been somewhat zen, but it takes so long for each one that it’s just frustrating.

    I know the game just came out and it’s unfinished, but it’s in a state they feel comfortable asking for money for. It’s fun for maybe the length of the demo, but I didn’t even make it to the end of that without uninstalling it. There’s just not enough in the game, and zero pressure or management.


  • I like collecting achievements, so if it’s a requirement, I usually do. The last one was Silent Hill 2, which kind of doesn’t count. You start with nothing, and the only difference is that items appear when they weren’t there on the first run. I’ve done the FromSoft Soulsborne games, but Elden Ring had so much content that I had to take a long break before going back. The ones I’ve enjoyed most though are games that have upgrade systems that you can’t complete without a ton of grinding, like Ratchet and Clank (plus NG+ has the RYNO). They just can’t be super-long. I’m probably never replaying Persona 5, just because of the time commitment.









  • I’ve heard that and decided to look myself. According to their fundraising report for fiscal year 2021/22, they received $165.2m from 13m people. Removing “major gifts,” $20.8m (only 18,000 people), it comes out to a bit over $11 per person. Additionally, they got $13.5m to their trust, the Wikimedia Endowment (average donation of $13.91/person). So definitely, most of their income comes from small donations.

    As to whether they need it, according to their FY 21/22 financials statement, they’re sitting on $198m in assets ($51m of which is cash), with an additional $52m they can’t touch because they’re long-term investments. However, their expenditures made up $154m. In total, they’re reporting they netted $8m last year for additional assets, but assuming that everyone stopped donating, Wikipedia would probably die in a year, even with liquidation of short-term assets.




  • After clearing the cache, this works. However, while I did mess around with the settings, I didn’t for this specific post because I had done so before, and just didn’t have time to submit a bug report on it. This means that even if you have the correct settings, it may decide to serve you the compressed version anyway, and the only way to get the uncompressed is to manually clear the cache, restart the app, hope you can find the post again, and roll the dice on the settings taking again. I don’t have this issue with every long image, just enough to make me report it.

    Edit: On closer look, clicking on an image from your feed gives you the pixelated version. Clicking from inside the post, aka the link I gave everyone, gives you the uncompressed image. You can test this by clearing your cache, restarting the app, going to [email protected], and then clicking the image, not the post. Then click in the post, then the image, and magically it will be uncompressed.