doesn’t seem to be much activity in this thread, which doesn’t give me hope… reguardless, I thought I’d make some pixel art for this
I don’t mind if these actually get used or not, since making these designs was pretty good practice - I’d be happy to whip up a higher res version of any of these and/or make tweaks if there’s interest, though
for the first icon design, I tried to follow the gooped-up AI button layout as closely as possible while making it look like something you could actually hold, and I kept the general colour scheme the same - originally, I was going to keep the same orientation, too, but figured out quickly that it was too hard to be worth it at this scale
in the second icon, I removed the random squiggles / half-buttons and fit stuff in places that made sense for a real controller, though I didn’t follow a reference for this to try keep the controller generic - this is my personal favourite
the third is my attempt at mixing the lemmy icon’s features with design 2 - it turned out better than I expected, but I’m not sure how much it reads as a lemming, especially at smaller scales
to change it up, the fourth design has the lemmy icon in a gamer headset, which is technically more inclusive to people who don’t use controllers, but also loses some of the recognisability from the previous icon (there’s a twitter joke in here somewhere)
finally, the fifth design is just number 4’s lemming before I covered up the ears - I mainly included this since there’s no reason not to
can’t wait to sink my teeth into that game… right after I finally get around to getting better PC parts
tried the demo and the framerate was noticeably bad even after messing about with the settings
I mainly blame myself for putting up with Intel integrated graphics until now, but then again, putting “texture quality” below “very high” removes the characters’ pupils, so maybe the game’s just poorly optimised 🤷