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Cake day: June 16th, 2023

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  • True though the disguise kit would take more time. I am so far. part of my GMs annoyance is that a lot of the names of the NPCs are clear hints as to their purpose and if you speak German and some Latin it makes it VERY obvious what the next plot point will be so I have been banned from translating the names from now on.




  • Map out the dungeons. On the map they form three arrows pointing to a place in the middle of the most dangerous desolate Level 23 dragon infested place. But if you make it a circle instead at the center is the BBEG’s place which is actually this wood carver hut in the woods NEAR the imperial city and it turns out he’s been making realistic looking wood golems the whole time and replacing key figures in the kingdom because they are loyal to him, the plot to get rid of heroes is just insurance.


  • Do you mean rolling random encounters while traveling or Rolling encounters randomly within a dungeon?

    Random encounters were originally put in to add spice to long travel and make it feel like actual long time to travel and dangerous. Nowadays with modern story telling you can continue using it if you want but if you have a story base campaign they mostly just interrupt the flow.

    If you want to use them for Additional XP and gold from time to time to adjust your players level gently and/or because you havent quite prepped the next area and you want to stall til next week then go nuts but see them for what they are, a purposeful time filler and making your players scared to go throught the forest.

    If you mean within a dungeon then go nuts if you arent planning your dungeon fight by fight and you like the challenge of your monsters being random so your players have a more even chance, go nuts.