Ah yes. If there’s one thing that the Playstation has been known for over the years, it’s been a very narrow selection of games to draw from.
Better than butt stuff
Ah yes. If there’s one thing that the Playstation has been known for over the years, it’s been a very narrow selection of games to draw from.
Yes, I believe all the UbiArt games did. I would defend all three of those and wish they didn’t slip into the wind
I mean, hey, refunding is at least a cool thing to do. Should be the bare minimum, but tons of publishers seem to just take the money and run.
I feel like lukewarm is the best Ubisoft has managed in about a decade now so seems like it should have been within expectations.
So like the one jar guy?
This game had a lot of good ideas but I feel like it was failed by limitations of the AI. It thoroughly went from scary to frustrating for me. The alien would regularly get into patrols where you had no chance of sneaking by, it would move along with you even if you were being stealthy just so that you weren’t fully rewarded for sneaking away, and the number of fake out endings got tiring.
I mean, 30k daily users and 45th most popular on Steam isn’t something to sneeze at. There was going to be a drop regardless so staying that popular is pretty good.
Man, I miss early mobile gaming. There was a period where you could go down the trending list and find quite a few interesting games. Now its flooded with rip offs, trash, and gacha games. You’ll occasionally find one where the dev cared, but the majority of anything worth playing there are just mobile ports of console/PC games.
I rented this game for the first time thinking it was Donkey Kong adjacent, my young self misreading it as Silly-Kong Valley. Very fun game and got really into it for a time. Was really hard to emulate for a while, but no idea about the status now
If nothing else it shows dedication to the product, as I think this is the first time they’ve revised hardware rather than releasing a new product. I know there was some grumbling when it came out that they move from one product to the next, so this could be them trying to prove that they’re serious about Steam Deck slash the investment is worth following.
The Game Awards is by no means innocent of this, but it has glimmers of sincerity at times and this is one of them.
No, however I think there might be a bit of a trap here that skews perception for some. Namely, that the automatic tools are intended to fix problems simple enough that more technical minded people would attempt the solutions it uses themselves before resorting to a troubleshooter.
I like this game, but admit the sheer amount of passives make it less satisfying to play than the flashier competitors.
This is all I can ever think of when games brag about so much procedural generation.
More speculation here than a line for Death of Superman
Not an expert on it, partially due to trying to keep the game as out of mind as possible as to temper disappointment, but a general outline:
Game is announced as in development. Being developed by Hardsuit labs (Blacklight Retribution) with several notable members of the team from the first game.
Team starts hemorrhaging talent and game quietly misses original 2020 release window.
Silence for a while, game presumed in hell or dead
New dev team announced, though originally not revealed whom
Silence again
Team revealed to be The Chinese Room (Dear Esther, A Machine for Pigs, Everybody’s Gone to the Rapture) which was in line with rumors
Team starts officially talking about the game and development decisions <-We are here
Game’s new release date announced
… Here there be dragons …
“Reception”
The game could end up being good, but damn if there’s not a steep hill to climb to get there. Given the first game and what happened as well, we might have the makings of a cursed IP perception.
“There is no need to wait for a Switch 2 next year. Please buy a Switch for Christmas.”
I fucking hate corpo garbage. It’s not even warning no growth, just less. “It won’t be as much bigger as it was during the pandemic induced soaring. Quick, make a short sighted decision for immediate gains without regard to long term effects.”
It felt it at the time. I also think this was the same time that 76 was revealed? I remember reading that they were trying to boost their value for the incoming Microsoft buyout by getting some live service games on their docket (76, Youngblood, Redfall). As meh as they’ve become, the feeling I had playing Oblivion for the first time is a dragon I don’t think I’ll ever catch again, no matter how much I chase.
WERLD PREMIEEEEEERE