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Cake day: June 9th, 2023

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  • Okay, that helps. Both are on PC, but it’s unlikely this 11 year old plays them on PC, as this is primarily a game people play on consoles in either case. Both will also have physical versions. If I were a betting man, I’d bet they want the PS5 version, but that’s like a 65% chance. I’m not sure what your situation is, but surely you could ask the kid’s parents, right? Also FYI, FIFA is the old name for the series, and starting with this year, it now goes by EA Sports FC.








  • Tons. Just not the latest crop with the biggest marketing budgets. For what it’s worth though, the live service nonsense in these fighting games doesn’t really get in the way if you’re not tempted by cosmetics. The real problem with MK is that you can’t decline wi-fi opponents, and the problem with Tekken is that the netcode appears to be unimproved from Tekken 7. These days, I mostly play Street Fighter 6, Guilty Gear Strive, and Skullgirls. Killer Instinct is getting one more balance patch soon, and rumor has it there’s a sequel on the way. GranBlue Fantasy Versus: Rising is coming out very soon with Under Night In-Birth’s sequel hot on its heels. There’s lots to play.







  • Interesting. I’ve got an 18 year old account with somewhere north of 1000 games. There’s a bit of selection bias, since I’ve been on Linux for the past 5 years, but my verified or playable percentage is closer to 2/3. When you say Steam Deck ready, are you only referring to verified? Because if you’ve got a very old game with small text or poor controller support, it’s unlikely you’ll ever see it switch to verified, but it may still be a good experience on the Deck.



  • Decompressing an asset so that it can be used is an operation that takes processor cycles as well. It’s why Titanfall 1 came in so high on storage requirements at the time, because in order to meet CPU performance targets, they had to leave audio uncompressed. In this case, huge texture asset files are often LODs, high detail versions for when you’re up close and low detail versions for when you’re far away, so that the machine is always loading the right size version of the asset rather than just always using the best quality one in a worst case like you seem to be implying. This takes up a lot of storage space, but it means they aren’t wastefully using high detail assets for a mountain a mile and a half away.


  • Far too reductive of an assessment. We simultaneously had a massive leap in resolution (higher quality textures needed) and a massive step back in dollar per gigabyte for storage, as we could no longer get acceptable read speeds from hard drive technology. At the same time, for better or worse, open world games are what a lot of these developers are making, which compounds that texture problem. Massive file sizes are what you get when games are optimized; they’re just optimizing for performance and not storage space.




  • ampersandrew@kbin.socialtoGaming@lemmy.mlGame of the Year | Nominees
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    11 months ago

    Baldur’s Gate 3, because it’s one of the best games I’ve ever played, but also I haven’t played more than a few minutes of the other games on the list. Alan Wake 2 is only a storefront that doesn’t support my operating system; Spider-Man 2 is stuck on a console that I don’t intend to buy so I won’t play it for at least two years (and even then it seems way too similar to the last games); Resident Evil 4 is surely better than the last time I played it, but I’m not in a rush to play a revised version of that game; Super Mario Bros. Wonder I can say shocks me that people are rating it this highly; and even if I wasn’t pissed off at Nintendo these days, Tears of the Kingdom still didn’t build on Breath of the Wild the way I wanted it to.