Ugh, i thought this was a question, not a link. So i spent time googling for a good tutorial on floats (because I didn’t click the link)…
Now i hate myself, and this post.
Ugh, i thought this was a question, not a link. So i spent time googling for a good tutorial on floats (because I didn’t click the link)…
Now i hate myself, and this post.
I don’t actually play GTA online, but they are very successful with their online offering, their daily low looks to be >60k concurrent players. I suspect it’d be VERY hard not to continue with the online bit.
Interviewer: why are you a good fit for valve?
Hoopo: we sold ror before we could make a third
interviewer: welcome aboard!
No dead cells. risk of rain 2 at 71? nahhh
I hear this quite a bit, and think there’s actually a good deal of nuance to it. I’ve seen places that insisted on comments for everything, and it was silly, a significant number of comments had no value. This made people not read comments, as opposed to other places I’ve worked with very few comments - when you ran across a comment you gave it more weight (something here was complex, or not as simple as it seemed).
So imo, use comments which can communicate effectively, but use them sparingly for important parts that are complicated, for the rest attempt to communicate with the code itself.
If your product or treatment of customers is so bad they’d go to the trouble to create multiple accounts to give you bad reviews. Maybe you deserve it.
Maybe just maybe they are saying review bombing but they just mean bad reviews. There is no evidence in that article that stream has detected review bombing meaning single person or bot flooding their page with bad reviews.
Giving someone a bad review is stating ng your opinion, telling others to do the same is more of the same, just like you’ve done here.
The reason for crunch is oversupply of employees who want to work in the industry or product. This doesn’t happen where employees value their time, or there is a undersupply of talent.
Games are not cheap when compared to other entertainment, and they involve the same magnitude of costs, these are businesses and crunch is exploiting talent.
There is a bad actor here, but it’s not the customer.
review bombing them and calling for boycotts because they raised their prices is fucking bullshit.
Just like you’ve stated your opinion here, they also can and should do that.
I wish every gamer had to work through crunch on at least one game
This is silly, developers shouldn’t put up with crunch, but the blame for this doesn’t lie with the customers, but instead with the corporation exploiting them.
You seem to be attacking the customer, and commiserating with the employees, but completely ignoring that somewhere all the value of the enterprise is being extracted. All in favour of status quo, this is terrible for everyone who actually works on the game, or pays for the game.
May be worth looking at distroless containers.
For my local team: Generally a container (docker) for local dev. My team uses go so sometimes a Makefile without docker is enough. For other teams i’ve mostly i see docker.
for multiple apps this can get more complicated, docker compose, or skaffold is what i generally reach for (my team is responsible for k8s clusters so skaffold is pretty natural). I’ve seen other teams use garden.
hashicorp makes something called waypoint which i’ve never used. Nix people seem to be well liked as well.
I think of OOP as encapsulation, abstraction, and polymorphism primarily. Inheritance is definitely taught as part of it, but it seems like most people have found that to be the least used part of it.
It seems like you understand oop, but find it overrated, from your post it sounded like you didn’t understand it – but maybe you meant you didn’t understand it’s popularity.
and feel dead inside.
You aren’t alone. Forspoken was fun but they gated the gameplay behind a tonne of super slow paced unskippable town parts.
Maybe that’s what the like about dark souls series, right in the action rarely out of it.
Wow, nice hot take!
I find the concept super intuitive, like a blueprint or a mold.
Personally i prefer go, but these are pretty standard languages; so learning the in’s and out’s really isn’t all that time consuming (you aren’t going to have to change how you think about programming like say rego). Since you have python experience these should be no big deal, but maybe worth playing with a bit if you are trying to get a job in either language and need to cross off that bullet.
As for expanding your learning, i’d try something like functional programming (haskell), or query language like rego above. Neither of these will be great for your resume though.
I do what the linter tells me to: https://github.com/koalaman/shellcheck
Is it bad programming
No, it’s bad requirements, well ok maybe the programmer came up with the requirements too.
Working lunch…
Never again
That language theory imo is pretty well shown to be very small via tests described well here:the language hoax.
Sort of with you wrt computer languages though
assuming i learned, lol :D