• Viri4thus@feddit.org
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      2 days ago

      Please explain to me how GTAV was shallow. One can absolutely dislike the caricature like style of world building however, calling it shallow borderlines illiteracy. Especially when defending cyberpunk, there’s no underlying message of any sort in Cyberpunk. It’s like, shoot the baddies, corpos bad, mohawk and neon good.

      I can tell you from the top of my head Cyberpunk issues that haven’t been solved to today or promises that haven’t been addressed:

      Ai of NPCs Ai of police - both still much worse than even sleeping dogs… The promised branching narrative never happened, it’s wildly linear. No functional karma system. The writing of the main characters, the beginning is promising with the

      Tap for spoiler

      death of Jackie

      The world is basically a ubisoft map minus interesting, organic things to do in the open world The driving is horrendous in cars, unbelievably bad in motorbikes The characters are wildly one-dimensional and villains are absolute moustache twirling levels of bad.

      They failed on over half of the promised features to this day. It’s not a bad game, it’s just mid.

        • Viri4thus@feddit.org
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          21 hours ago

          The mission structure is shallow. No room for creativity at all. There’s only one way to finish most quests. If you step outside the path the developers created for you at all, instant fail.

          The fact you unironically use this to detract from GTAV, a game released during the PS3 era, while ignoring the exact SAME issue for Cyberpunk, a modern RPG advertised as the epitome of choice, should inform anyone to the validity of any of the opinions you hold in this matter. The only staying power of Cyberpunk is people benchmarking with it.

          You literally contradict yourself trying to defend Cyberpunk…

          I didn’t play Cyberpunk for the police and NPC AI. I don’t give a fuck about that. I played it for the story, world-building, characters, dystopian themes, and shoot em up style hacker gameplay.

          So you play it like a linear shooter, which is the exact opposite of what was advertised. Mayhap you are part of the population Kojima also mentioned as fundamentally unable to process anything that isn’t “shoot the baddies”.

          On that subject, the story of Cyberpunk is pretty shallow. There’s one good arc, the tutorial, after that it reads like it was written by a completely different team and the original writing team was relegated to one or two side quests.

          Edit:

          maybe you’re just a cunt

          Very classy, one can Tell Cyberpunk is one of your favourite games.