What surprises me is that when windows is faster the difference isn’t that significant but that when Linux is faster it’s by a lot.
For example 59.1 vs 59.8 FPS in Borderlands isn’t that significant of a difference but 52.4 vs 44.6 FPS in Cyberpunk certainly is.
Really makes you wonder just how badly Microsoft fucked up Windows for things to end up like this.
FPS is not that meaningful of a metric if you get worse graphics or flitches due to wine not implementing something. It might be something that you can’t see of course.
Is this an actual concern or a theoretical one? I think I heard that some nvidia specific features don’t work out of the box in some games but never heard issues due to wine ‘not implementing something’. I feel like that would just cause a crash, no?
What surprises me is that when windows is faster the difference isn’t that significant but that when Linux is faster it’s by a lot.
For example 59.1 vs 59.8 FPS in Borderlands isn’t that significant of a difference but 52.4 vs 44.6 FPS in Cyberpunk certainly is.
Really makes you wonder just how badly Microsoft fucked up Windows for things to end up like this.
Half of Windows 11 is probably coded by Copilot at this point.
FPS is not that meaningful of a metric if you get worse graphics or flitches due to wine not implementing something. It might be something that you can’t see of course.
Is this an actual concern or a theoretical one? I think I heard that some nvidia specific features don’t work out of the box in some games but never heard issues due to wine ‘not implementing something’. I feel like that would just cause a crash, no?
Actual concern, had these subtle issues with wine games multiple times. Often they aren’t game breaking just annoying.