• madkins@lemmy.world
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    21 days ago

    Longest: Sister Friede Never: Absolute Radiance (mainly because I ain’t playing all the way through the Pantheon to face him again)

      • Klear@piefed.world
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        22 days ago

        Prehistoric 2 kicked you out of the game before the final level if you were playing in beginner mode.

        • anton2492@lemmy.nz
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          20 days ago

          What a reference. That’s the first video game I ever played. Somehow it’s still hard af as an adult. The visuals are great to this day imo.

          Getting kicked out of the final level on beginner difficulty is a little patronising though. I’d be lucky to even get there on Beginner in the first place, would be a kick in the teeth after all that hard work

          • Klear@piefed.world
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            20 days ago

            I didn’t even know how you could switch difficulties for the longest time!

            But there was a demo where where the code for the first level was shown (BBAB, I’m pretty sure), so I was able to start the game on expert that way, and eventually beat it. It’s tough though.

            The code for the last level was 46EA, at least for the version I had. Looking around the web to confirm, there’s a lot of conflicting information, so I’m guessing the codes were randomised to some extent, maybe.

  • Clbull@lemmy.world
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    21 days ago

    Two I can think of

    Rebel Flagship from FTL: Faster Than Light

    I fucking hate FTL and everybody hails it as the best thing since sliced bread for effectively inventing the roguelike genre. It’s an incredibly poorly balanced game that boils down to travelling across each sector, bouncing between beacons, fighting hostile ships, encountering random events and whether you choose to engage with these events, rolling the die and (more times than not) getting screwed over by dogshit RNG.

    I’ve only reached the Last Stand twice. On the first time, I engaged the Rebel Flagship, had over half my health taken out in a few shots then decided to retreat. Retreating triggered an instant Game Over because the game was glitched. The second time around, I made it to the second phase before dying.

    This is how rough the game is on Normal mode…

    Xemnas from Kingdom Hearts 2

    This is more like me not having the patience to learn the fight. Roxas had already worn me the fuck down, and the only way I got past him was to effectively cheese the fight with Megalixirs, Limit Form and Ars Arcanum spam, which is easier said than done. I not only had to grind my drive forms up significantly beforehand, but I also had to intentionally manipulate the game’s RNG so as to not trigger Anti Form at any point in the fight.

    Xemnas is like a far more bullshit version of Ansem from KH1, in the respect that both are lengthy multi-phase fights that can take 20 - 30 minutes under normal circumstances, but unlike Ansem, his Nobody counterpart now has the ability to drive you down to 1HP with an unavoidable QTE attack where he launches a flurry of combos which you have to perfect parry.

    And I think generally, Kingdom Hearts 2 is an objectively worse game than the first one in almost every respect, aside from the fluidity of its combat system. It has serious difficulty spikes, some incredibly bullshit boss mechanics, lacks the interactive game world that the first game had, gave us a substantially worse version of Atlantica that plays like a cringe Little Mermaid sing-along rhythm game, has substantially worse gummi ship sections, and unlike the first game, and it generally began the point where the plot of the entire franchise would start turning into a confusing clusterfuck.

    And it’s not like I’m bad at Kingdom Hearts games either. Riku 2 took me a grand total of two attempts to beat in the first game, and the way I was able to beat both Riku fights so easily was because I learned quickly not to execute a full keyblade combo on him and cancel right before the last swing, because he will do an undodgeable counter. Also, Riku 2’s ultimate attack can be easily dodged by just jumping up and gliding around the arena. Even Sephiroth (the game’s bonus superboss) is pretty easy with healing items or Leaf Bracer/Curaga.

    • WolfLink@sh.itjust.works
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      21 days ago

      had over half my health taken out in a few shots then decided to retreat. Retreating triggered an instant Game Over because the game was glitched

      IMO most likely what happened here is the flagship destroyed the Earth. If the flagship arrives at Earth and sits there for 3 rounds, you get a game over. The only way to stop it is to beat it in a fight, and finishing a phase will buy some time.

      This mechanic is definitely not super obvious at first so I wouldn’t blame you for missing it.

    • Captain Aggravated@sh.itjust.works
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      21 days ago

      On FTL: I want that game’s primary loop, but in a Fallout-style role playing game. Have a universe you’re free to move around in. Rather than a single person gaining stats and abilities or whatever, you install equipment and hire crew. Kinda similar to the existing game, where having a leveled up medbay allows for certain actions. But make it one longer game you can sink your teeth into rather than a roguelike.

  • pishadoot@sh.itjust.works
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    21 days ago

    This is a really weird one I’m sure, but Ursula from Kingdom Hearts… 1? Can’t remember which.

    I built my character for magic first, then attack, defense last.

    It’s not a hard boss fight but I wasn’t scaling well in the game and hadn’t gotten to where magic damage was supposedly OP so I hit a wall.

    Never got past it. Can’t go back and replay because honestly there’s a lot about that game that hasn’t aged well.

    I’m not normally such a noob, this boss is my forever shame.

  • Hadriscus@jlai.lu
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    22 days ago

    Astaroth (the final boss) in Omikron. I played the game when it came out in 2000 but I was young then and couldn’t beat him. Then I played the game again twenty years later and it was surprisingly easy to beat…

  • samus12345@sh.itjust.works
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    21 days ago

    The last boss in Tears of the Kingdom comes to mind. Too damn hard for me, and my motivation to try over and over was low since I knew it was the end of the game. That’s happened with a lot of final bosses for me. “I could spend a lot of time beating it, by why? The game is basically over.”

  • BigBananaDealer@lemmy.world
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    21 days ago

    it took me a stupidly long time to beat shadow trap in borderlands pre sequel as athena. probably hardest boss fight ive ever beaten

  • bizarroland@lemmy.world
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    21 days ago

    Ruby Weapon in the Final Fantasy VII PS1 game.

    I even followed the guide, so I just couldn’t figure it out.

    • nickiwest@lemmy.world
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      20 days ago

      The amount of grinding necessary to beat all of the Weapons was ridiculous. I got tired of trying.