Worms Armageddon: Anniversary Edition
Originally launched in 1999 by Team17, Worms Armageddon achieved significant success. Remarkably, the game may be poised for a return 25 years after its initial launch. The Taiwanese classification body has listed Worms Armageddon: Anniversary Edition across major platforms including PS4, PS5, Xbox One, Xbox Series, and Nintendo Switch on their website.
What are your favourite memories of playin Worms Armageddon?
The FOSS game hedgewars was better IMO.
I could never get anyone to play.
@[email protected] I played Hedge wars sooo much back in the days
I spin my own dedicated server and play with friends. Totally awesome stuff and has ports for every major OS.
So much time spent RR online as a kid.
It’s been a few years but I remember some unofficial patches that improved the game for modern times.
iirc they hired the guy, gave him access to the source code, and he maintained the game for years
it has official windows 10 and proton support, its quite cool.
But why Armageddon over World Party though? World Party was the same game but with way more features
I think the version you can play on Steam might include these, it certainly seems to run really well. I wonder what if anything this new version adds?
So many good memories of the hot seat multiplayer on my Windows 95 machine.
I was first introduced to the original Worms through a demo that came with a PC magazine. I spent way too many hours playing that simple demo, but it really sold me on the concept of worms.
When Worms 2 came out, I bought it and I was blown away at it being such a massive improvement over the original. I think it was probably the first game that I spent a significant amount of time playing online. I even made custom sound packs based around some of my favorite shows, and I would customize my team names around them.
Then Worms Armageddon came out. I was so hyped for the next generation of Worms, so I bought it immediately. And then… Well I have to say I felt disappointed. While it was certainly an improvement over Worms 2, with a few new weapons and some single player content, it really felt like more of an expansion than a whole new game. But alright, it is what it is, and I continued playing because it was still a fun game.
And then Worms World Party came out. I thought that surely this must be the next big evolution in the Worms franchise. So once again I bought it. And god damnit, it felt like they had once again sold me the same damn game with a fresh coat of paint. And that’s how I came to stop loving the Worms franchise.
I named all of the worms on my team Shake and Bake, Bake and Shake, etc.
At one point in time, I downloaded a ton of Austin Powers sound bites and used them for all the voice lines
Me and my friend had a handshake agreement to only use the grappling hook once instead of zipping around the entire map with it since we were both too good with it. Actually I am amazed that our friendship survived this game given we were both way too intense
I wish the Holy Hand Grenade would show up in more video games, regardless of whether or not it would even make sense for it to be there
Worms world party on Dreamcast was gold. 4 player was insane.
HALLELUJAH! 💥
We used to install this on school computers along with island: a game of survival, and a counterstrike clone, and then all them flash games
My buddies and I would play on the Playstation (2?) and I got very very good at ninja roping across the map to drop dynamite on someone’s head and swing back to safety in time.
Nothing more I loved than that maneuver, except maybe getting a concrete donkey.
Similar genre, but I liked Warheads
I played a lot of Scorched Earth, not as polished as Worms, but a lot of fun!
And how about the the predecessor, Gorillas.
I still play this one because it has the best weapon pool of any Worms game.
I played it as a kid and then some friends reintroduced me to it on uni, including time of custom maps and game modes (the rules of which had to be enforced by ourselves)
Like maps where you only had rope, but there was a crate spawn every turn.
Or where you had to rope over a spire in the center of the map before you were allowed to attack, with a 45s turn timer to make it even spicier.
At some points, we even projected the game above the blackboard while doing coursework, which was as about as productive as it sounds.
Let’s roooooope