The last great modern games I’ve played it’s RE4 remake but that mostly thanks to the ground up job done by the groundbreaking original from 2005, so I “disqualify it”
This entire premise is ridiculous. Games are the best they’ve ever been, there is a massive amount of fantastic titles out there from major developers and indie studios alike. Sure there are some crappy titles and shady ones that nickel and dime you but on a whole this is a great time to be someone who enjoys video games.
Movie games & heavy-focus on graphics & not optimizing your games for potato PC
What do you mean with movie games?
90% cutscenes
What games are that much cut scenes?
Try every (mostly) mostly games
I don’t know what games you’ve been playing but I can’t remember an overt amount of cutscenes in any but the most story and character driven games and, in my humble opinion, there aren’t enough of those.
U don’t remember ? Or you don’t want to remember
What counts as a modern game? Been playing CDDA lately which is still in active development, does that mean it’s modern? Certainly isn’t AAA though. Been thinking of opening a pull request soon, had some small ideas the game could do with.
“Infinite content” games where studios are dedicated to make games that drip feed new content by making you grind for hours and hours.
Stuff like looter shooters, destiny and gacha games. They such wastes of life. Imagine all the good games and experience you could have had, instead of grinding to the powercap
- size, I don’t want to download 60GB of trash and play it once.
- ads, I guess this is more a mobile game thing but nonetheless
- also, nobody pays attention to the less good systems, so games just run shittt or not at all
- I HAVE TO DOWNLOAD A LAUNCHER FOR IT.
Well, when you say ‘many modern games’ you’re implying that every game sucks currently and in the last few years. Every year there will always be a lot of shitty games but it’d be discrediting to not acknowledge that there are good stuff released every year.
In the past 5 years I will say some of the best games I’ve played that were released were Blue Fire, Inscryption, Flynn: Son of Crimson, Paint The Town Red, Huntdown, Iron Meat to name a bunch.
One major gripe I have with people who complain about modern gaming, are ones who look to AAA gaming development and expecting creativity and innovation. When, they’ve long dried up on that. We’re not in the PS2/X-Box/GameCube/PS3/360/Wii generations anymore where there were tons of that going on with unique games trying all sorts of things.
The modern gaming climate has shifted into what’s trendy, moreso than before. You’ll have open-world games, but virtually samey quests to do over and over. You’ll have RPGs, but offer nothing but different endings with barely any impact and just grind-fests. You’ll have shooter games that care way too much about meaningless stats and other pointless data to keep track of. You’ll have sports games that remain as more vanilla and dry of an experience than they ever been. (Gone are the days where in the 80s, 90s and 00s you had sports games released but tried adding flavor to them like NBA Street or Mutant League Hockey.)
Games that are released but somehow needing patches after said release. Gaming developers and publishers having to come out and issue apology statements over them or some of them just outright not caring. Studios getting shut down because of unreasonable corporate demands. Studios getting shut down because of acquisitions.
Streamers and YouTubers dramatizing games or whoring themselves up for a cheap handful of views and subscriptions. Out of touch with reality and themselves and abusing their influences.
These are what make modern gaming suck.
Modern games dont suck. Modern AAA games that only care about making God look poor suck. The aggressive monetization and season passes suck. Shit, some of the newer games are good games under all that.
Try Caves of Qud, Cassette Beasts, Nuclear Nightmare, Hellpoint, or any myriad of other indie games. They’re just as good as they’ve always been.
Pacing. One example:
In GTA Vice City, the first mission was “drive to that place”. The second mission was “beat up that fat guy”. The third mission was “smash those parked cars with a hammer”.
In GTA 5, the tutorial was a bank heist with explosives, automatic weapons, hostages, a shootout with cops, a car chase, and a betrayal by part of your gang.Same about Morrowind vs. the newer Elder Scrolls. In Morrowind, the main quest character literally told you “here, take 200 gold and explore the world. Join a guild, or find some freelancer work.” Vs. Oblivion, where a city is literally under siege and you MUST go there (ideally right now) to save it.
You have to save the city! But no rush, just show up whenever you feel like it, it’ll all be there waiting for you.
My tastes have increasingly narrowed with age as I know what I like most, and the niches I like are pretty detached from what mainstream AAAs chase after. That said, every year I find at least a few new releases that I enjoy. And I don’t think that will ever stop being the case. I ignore the games I don’t care about and play the games I do.
There’s also the fact that I’ve settled into a few games that I really love endlessly grinding, and so it’s hard for other releases to pull my attention away from just playing my favorites some more. I’ve got a backlog of JRPGs, a genre I know I’ve always liked, and yet I hardly make time to finish them anymore…
I dunno.
I really enjoyed Mouthwashing, Entropy Zero 2, The Stanley Parable Ultra Deluxe, and they are quite modern games.
A similar phenom happened with TV, once there were hundreds of channels people started leaning heavily on nostalgia. I think it just that an overwhelming amount of options makes the whole experience more taxing on executive function and you can’t help but notice the garbage you filter thought because you just have to filter through so much more of it. I guess advertising plays a hand in the levels of exposure too. It’s why it felt like when you were a kid a good game just fell on your lap and now gaming being more visible than ever you still feel like when you find one it’s a hidden gem among coal.
I think if you looked more or in different places you’d find more you like.
I’m playing “Stray” right now. I think it’s awesome. (It is from 2022 btw)
An ever (even exponentially) increasing number of games made since the 1960’s are entirely simulated within “com-pu-ters”, which is far inferior to analogue implementations. They make me motion sick and the 3D first-person view ones are very disorientating to navigate in. It’s also a lot more difficult to modify them, such as tweaking the rules or proxying your own assets/pieces.
I can’t complain though, as there are many incredible analogue games being released today. In fact, we’re in rather a golden age! And 3D printing is great to produce whole games or one’s own miniatures for mere pennies.
Some board games that have been digitized are arguably better than their IRL counterparts. Particularly for games that require complicated setup and/or rules. And the ability to play remotely can be get as well.
Lack of innovation, which has kind of always been a thing. When something does innovate, everybody else starts copying it. From Doom, to Diablo, to Minecraft to GTA.
There’s also just a general lack of feeling to a lot of big budget bullshit. Technically stable, polished gameplay, great aesthetics; but there’s no heart. No passion. Everyone involved was just there for the paycheck. It’s routine. I don’t really know how else to put it, but it’s the difference between art and simply a product.
I think also because it’s become impossible for a major game to be someone’s passion project. They’re designed by committee out of necessity. The level of organising required creates processes and structure and stultifyies individual flair.
Gamers are responsible for this too. The amount of moaning and pouting if things aren’t perfect…
Nintendo games are good. 🤷♂️