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Both games have full implented battle systems.
Cobblemon allows you to move while battling, and has faint animations.
Pixelmon is more feature complete, but it’s glitchier.
Definitely play it on a server. The procedural generated gyms are cool, but nothing beats humans.
I use the phrase codified. For example Ocarina of Time and Mario 64 didn’t invent fighting or exploring in 3D, but both established a baseline of what it should feel like.
Pokemon took what SMT/Dragon Quest/Mother was putting down, simplified and refined the vibe and made it more accessible.