I’m a casual gamer so perhaps this has been made hundreds of times and I just ignore it.

So let’s say you play your game, things don’t go well so you go back and reload a save. Now, with your current knowledge you can get things right and that’s usually how it goes with games.

Is there any game that takes this into the plot as something necessary by design (say for example, the main character is supposed to be clairvoyant or something)? You play, your character gets things wrong the first time, but now when you reload your character will obviously do everything right, almost as if they were clairvoyant/psychic/etc because that’s exactly what your character is. The only way to beat the game is to explore a variety of outcomes in order to gather information until you get it right, but instead of this being immersion breaking it’s actually supported by the plot itself.

Not sure if I’m making sense here or maybe I ate the wrong kind of cookies, you tell me…

  • jokerwanted@lemmy.zip
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    7 months ago

    Shadow of Mordor and it’s sequel, Shadow of War. The nemesis system makes death a part of the game, so a random orc that kills you gets a promotion.

    • Mothra@mander.xyzOP
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      7 months ago

      Okay and then what happens with your character? Does it resurrect or you spawn a different one?

      • ohshit604@sh.itjust.works
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        7 months ago

        You ”resurrect” at a spawn tower I guess would be the best way to put it.

        Tap for spoiler

        the game has a hierarchy system where you go against different types of warlords, each with their own abilities and weaknesses, if you bring a warlord down to a certain health you can ”infect/command” them and utilize them to go into combat, breach castles or fight other warlords, gather enough warlords and you’ll see them roaming the map and help you if they see you in combat.

        It’s quite a unique mechanic and I’m pretty sure Warner Bro’s copywriten/trademarked it or something along those lines.

        • jokerwanted@lemmy.zip
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          7 months ago

          This. It happens in the opening cut scene, so i don’t think I’m spoiling anything. You get inhabited by a elf ghost, and the mechanic is that when you die, you go to like a spirit realm, then come back, and time has passed.

  • Nibodhika@lemmy.world
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    7 months ago

    There’s a game where the best way to experience it is to go blind and discover everything, I think you might enjoy it, it’s called Outer Wilds, and it’s one of the best games I’ve ever played.

    • Mothra@mander.xyzOP
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      7 months ago

      Alright, exploring, I like that, I take there is something about it that relates to my original question as well, will keep in mind. Thanks for the suggestion!

      • hikaru755@lemmy.world
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        7 months ago

        Gonna second this, judging from your other comments, you will very much like this game (just don’t confuse it with Outer Worlds). Go in as blind as you can, but if you feel like you’re just not “getting” it and at risk of bouncing off, this video might help you: https://youtu.be/msABa06aiT0

      • Nibodhika@lemmy.world
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        7 months ago

        It does, it’s not a very large spoiler, so if you want to I can let you know. But without spoiling anything, I can tell you it’s very close to what you’re describing.

    • NewNewAugustEast@lemmy.zip
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      7 months ago

      I have tried over and over to get into this since everyone says that. I get bored or frustrated long before anything interesting happens and quit.

      How do I push through to care enough to keep going?

      • Nibodhika@lemmy.world
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        7 months ago

        Obvious spoilers for people who’re still playing, but: Push through what exactly? Have you gotten to the main game loop? Do you know what’s the mechanic I’m hinting at on my original answer? Does 22minutes mean anything to you?

        I’m going to assume yes (if not, push through until this makes sense). Now you have a whole solar system to explore. One thing that I didn’t noticed at the beginning and made me frustrated, there’s a computer on your ship, you have log entries there, sometimes reading those logs might give you a push onto what to explore next. That being said, this game is all about exploration, every planet has interesting things to explore, I’m not going to spoil too much, but it’s all about exploring and figuring out stuff, if you’re getting bored you don’t know what to do, if you’re getting frustrated you might be trying to solve a problem without all of the puzzle pieces, go out, explotó other places and you might find something that helps you.

          • Nibodhika@lemmy.world
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            7 months ago

            Then there’s nothing I can tell you. You haven’t even finished the game tutorial. I just found a video on YouTube of someone playing, the tutorial is around 20 minutes, after that you get into the game proper, once you get to the ship that’s when the game starts.

            • NewNewAugustEast@lemmy.zip
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              7 months ago

              Sorry I replied earlier but to the wrong person.

              I did want to thank you for the response. Yeah the tutorial drove me nuts wandering around and then tying to get where I needed to go, and finding the places on the map just bored me.

              But I will save your response, and when I give it a go again if I need to go with the spoiler I will.

              Thanks.

              • Aussiemandeus@aussie.zone
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                7 months ago

                Man you really gotta get on the ship, once you’re on that the world is your oyster.

                Except for the place with the fish don’t go there

      • Aussiemandeus@aussie.zone
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        7 months ago

        Just do it, you just push through and the story will drag you kicking and screaming to the end.

        The end scene has been my desktop background for years now

  • x00z@lemmy.world
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    7 months ago

    This gimmick instantly reminds me of The Stanley Parable. It isn’t really related to saving and loading but it does “reset” you all the time. I find it an absolute gem of a game.

  • NewNewAugustEast@lemmy.zip
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    7 months ago

    Didn’t read past first sentence, but I will save it if I have to. No offense I don’t mind reading, I just don’t want to get spoiled. I appreciate it.

  • A7thStone@lemmy.world
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    7 months ago

    Breath of Fire Dragon Quarter isn’t quite the what you are describing, but it is built around saving and reloading regularly.

  • ryathal@sh.itjust.works
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    7 months ago

    The Batman Arkham games gradually add visible damage to you as you die and reload. It’s not exactly story relevant, but adds nice flavor.

    There’s also resetti in animal crossing that is a bit of the opposite. He just shames you and wastes your time for save scumming.

  • Broadfern@lemmy.world
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    7 months ago

    I can’t think of an RPG exactly that does this, but Postal 2 will poke fun at you when you save too often for its liking.

  • Hossenfeffer@feddit.uk
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    7 months ago

    It’s been a long while but IIRC in one of the early Metal Gear Solid games there was a baddie who would threaten to (and could) corrupt your save file, completely breaking the fourth wall in the process.

  • Canaconda@lemmy.ca
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    7 months ago

    In Fable 2 when you purchase shops that earn you money it accrues in real time. If I plugged in my 360 I’d probably have 1,000,000,000,000,000,000,000 gold or something now haha

    • ltxrtquq@lemmy.ml
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      7 months ago

      There was an upper limit on how much you could earn like this. I know, because you could also just disconnect from the internet and set the clock forward.

  • givesomefucks@lemmy.world
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    7 months ago

    Most rougelites kind of do this.

    For “big” FPS games Deathloop kind of does it. You and the main villain are aware of a reset that happens when you die or the two day timer runs out.

    Every loop you gain more knowledge, and every miniboss gives more power.

    But to actually beat the game, you need to do a bunch of tasks in the right order in the right timeslots.

    I don’t think I ever finished it, but it was a fun concept

    • Cethin@lemmy.zip
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      7 months ago

      You should finish Deathloop. I have two major issues with it, and the first is that it’s too short. By the time you really get going you’re about done. My second issue is there’s only one correct solution. There’s a lot of alternative solutions that allow you to accomplish different goals, but, for completing the game, there’s only one path.

      It’s sad that Arkane made Prey (which is one of the best games ever made) and then Deathloop (which is a very good concept, if flawed), and then we’re forced to make Redfall. I think they lost most of their talent over that, so I don’t suspect we’ll ever get anything like those again from that studio.

    • Mothra@mander.xyzOP
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      7 months ago

      I would have never thought of a roguelike… Are we talking about stuff like shattered pixel dungeon? Hardly enough depth of plot and definitely a different run every time so repeating is nearly impossible.

      As for Deathloop, that sounds really cool! That would fit the bill, cheers!

      • GraniteM@lemmy.world
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        7 months ago

        Hades is a great example of this. You start out as the son of Hades, lord of the underworld. You want to escape his realm, so you try to fight your way out. Along the way, you will die and fail, and you just get sent back down to your father’s house, and he gives you a bit of a hard time about how weak and ineffectual you are.

        The plot unfolds as you interact with various gods and other figures in the underworld, over the course of your many attempts. Saving and reloading isn’t really a thing, as such, but the plot continues to unfold, even as you die over and over over and over.

        • Mothra@mander.xyzOP
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          7 months ago

          Okay, belated thanks for your artwork. You are a good visual communicator. I think I read your comment before you added the images. I’m intrigued now

  • NuXCOM_90Percent@lemmy.zip
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    7 months ago

    The Demon/Dark Souls formula is essentially this. The idea that (depending on the game and boss) you actually canonically tried and failed countless times before finally winning. I want to say there is an indie game that is approaching that from the perspective of the boss (Many a True Nerd did a video on it. it looked “fine”).

    Warframe has also played with this in a different way. The 1999 update is about a time loop where you get to know (and romance) the characters involved. And over KIM (like AIM but legally distinct!) they outright acknowledge that they don’t know how many loops have occurred but trust you about it and blah blah blah.

    And Undertale/Deltarune and Doki Doki Literature Club (among many others) also play with this to some degree.

    But ACTUALLY keeping track of when you reload a save? I am not aware of any. Mostly because it would make the mechanisms that save files work by MUCH more complicated.

    • Mothra@mander.xyzOP
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      7 months ago

      No, I’m not saying keeping track of when you reload a save but simply have the NPCs and maybe even the main avatar acknowledge they know exactly what would happen if they did things differently, because they’ve already experienced it in another timeline.

      You wouldn’t need to keep track of saves, just leave some dialogue lines that vaguely address this after the fact.