Mine is mapping. I am a big OpenStreetMap contributor and I have mapped many towns near me that were previously completely unmapped.
Mine is mapping. I am a big OpenStreetMap contributor and I have mapped many towns near me that were previously completely unmapped.
I know more about the Doom engine than I do interpersonal relations. Did you know you can completely destroy collision physics via writing over memory addresses if you shoot a bullet weapon at a stack of corpses?
What does this even mean
I edited my comment with a poor explanation from memory, alongside a great video explaining that I can’t watch to double check my comment as I’m at work currently.
It’s clearly some sort of combination of words but I can’t quite make out what they’re attempting to communicate…
Nevertheless, I am fascinated. And open to more!
I love reading about people’s passions, and I think it adds to it the less I know about the subject, as just sitting back and enjoying how excited and interested someone is in their thing, really is so nice.
Great deep lore of ancient games
Meaning then you just pass through objects rather than collide? Or is it unable to properly calculate the incident & resulting collision vectors, meaning the resulting trajectories are nonsensical?
Everything from projectiles to monsters pass through walls, can do no damage to one another, and can’t interact with stuff like switches. I edited my comment with a poor explanation from memory, alongside a great video explaining that I can’t watch to double check my comment as I’m at work currently.