• muhyb@programming.dev
    link
    fedilink
    English
    arrow-up
    0
    ·
    9 months ago

    It’s possible that Adwaita for Steam causing VAC issues now. I suddenly started getting VAC warnings on CS2 and it didn’t go until disabling Adwaita for Steam.

      • muhyb@programming.dev
        link
        fedilink
        English
        arrow-up
        0
        ·
        9 months ago

        How is this related to Gnome though? Adwaita for Steam is a third-party Steam client theme that only modifies CSS. This might be a coincidence but I don’t know at this point.

  • goodnighttothe_spoon@lemmy.today
    link
    fedilink
    English
    arrow-up
    0
    ·
    9 months ago

    OMG thank God, finally VAC is working??? The cheating was getting so bad. I kick and report people as much as I can but it felt like it never did anything.

    Knowing this, I am not as upset about getting caught in the crossfire the other day. VAC flagged my game session after like 2 seconds and I had to reinstall completely.

    I should go read some of these cheater forums and maybe talk a little shit. Little fuckers.

    • Truscape@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      0
      ·
      9 months ago

      During a GDC conference held by John Macdonald (Engineer largely in the data side of Valve’s affairs), he stated that the training of VACnet was largely a “war of datasets”, and he expected the quality to improve as time went on and Valve labelled and processed more internal data for their anticheat.

      Considering the leak for “referring to your training manual” for the employee-access version of Overwatch match reporting for CS2 might be an indicator that they were labelling the data the whole time with contractors. Now seems to be the release moment :)

  • OboTheHobo@ttrpg.network
    link
    fedilink
    English
    arrow-up
    0
    ·
    9 months ago

    I really hope valve can get VAC into a good space so it can be an example of doing anti-cheat well without having to be a rootkit. Looks like we’re heading towards thst point. Hopefully this change will last

    • Truscape@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      0
      ·
      9 months ago

      John Macdonald is cooking the best fucking server-sided anticheat with all that compute power in Bellevue. Lets see him become a master chef!

      • OboTheHobo@ttrpg.network
        link
        fedilink
        English
        arrow-up
        0
        ·
        9 months ago

        I’ve been thinking for a while we need more server side stuff. No worries about infringing on the consumers computer then. Hopefully that ends up becoming something good!

    • zlatiah@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      9 months ago

      I wonder if that is actually their long-term goal. I feel like anti-cheats are like the last obstacle in making some highly popular games straight-up unplayable on Linux; with how much stake Valve has in the success of Linux gaming (Steam Deck duh) maybe they want to make it so that eventually all games with anti-cheats can run on Linux

      • sp3ctr4l@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        0
        ·
        9 months ago

        I mean, to me, this is amazingly obviously the goal.

        Games run better ~5% fps better now on Linux (when using a distro configured for gaming) than they do on Windows.

        As you say, last technical obstacle is kernel AC rootkits.

        Solve that, anyone still gaming on Windows is a MSFT fanboy, afraid of change, whatever.

        But they have very little actual solid reason to remain on Windows.

        Start getting people outta Windows for home PCs, it becomes basically just a shitty corpo OS.

        Rather, not OS… but ecosystem.

        • Truscape@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          0
          ·
          9 months ago

          I’d actually imagine for non-Microsoft properties, they would have all the more reason to run away from Windows to linux as soon as the anticheat issue is resolved.

          I’d imagine they would come to the same conclusion that Gaben had with Win8: Relying on Microsoft “never restricting” the installation of software outside of the windows/Xbox store in the future is a huge gamble. Better to avoid the risk entirely.

    • rdri@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      9 months ago

      Please provide factual evidence, not hearsay. That’s % cheaters detected vs % cheaters not detected scaled by the overall player base.

      Yeah good luck providing such evidence for any kind of game or anti-cheat.

      Personally, I hate kernel level ac and it made me actually stop playing few games and avoid similar ones. Had enough of mere games screwing up with my PC through EAC and EAC ignoring my reports for years.

    • patatahooligan@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      9 months ago

      Nobody can have proof of that, because no such proof can ever exist. How would you ever have a proven correct number of cheaters not detected?

        • TheOakTree@lemmy.zip
          link
          fedilink
          English
          arrow-up
          0
          ·
          9 months ago

          It can be tested in closed systems but it’s not something you can easily define the success rate of because the cheats are constantly evolving and game updates close or introduce vulnerabilities.

          There is still value of having an anti-cheat even if it does not have a high chance of catching cheaters, so long as it keeps false positives to a minimum.

            • TheOakTree@lemmy.zip
              link
              fedilink
              English
              arrow-up
              0
              ·
              9 months ago

              You can die in a car accident, even if you wear a seat belt.

              LOL what’s the value of a seatbelt? You’re either very dull or a troll. Maybe both.

                • TheOakTree@lemmy.zip
                  link
                  fedilink
                  English
                  arrow-up
                  0
                  ·
                  9 months ago

                  You failed to understand the parallel between my example and the topic at hand, so I’m proud to announce that you’ve passed the idiot test with flying colors!

                  Pro tip: apples and oranges can be compared and contrasted. They have a large variety of similarities and differences.

  • brucethemoose@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    9 months ago

    I used to “cheat” in Mass Effect 3 CooP, using cheat engine to buy those weapon/character crates en masse.

    Screw that grind. It was such a sublime MP game EA bolted the absolute stupidest loot box system to. Everyone in the platinum tiers did it; it didn’t hurt anyone’s experience. That game was so good everyone played for the sake of the game anyway, not the trickle of unlocks.


    As a side “cheat”, I used to host modded public lobbies with crazy mixes of enemies, like all banshees one wave or “ranger” swarms of scions+ravagers another and such. A few players left, but the most common reaction was “holy shit, this is mad” and players stayed for the fun.


    …I guess what I’m saying is, screw malicious cheaters.

    But I also don’t like the idea of locking out modding either, or enforcing particularly asinine P2P schemes. I suppose the kind of MP games even conducive to modding don’t really exist anymore though :(

    • Truscape@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      0
      ·
      9 months ago

      I mean they do try to lock down the client, but the thing is the majority of anger comes at cheaters in games that are designed to have players compete against another, like CounterStrike, The Finals, RUST, COD, Battlefield, etc…

      Community servers and co-op games that don’t have the same structure usually have less problems with that sort of thing. I haven’t played Mass Effect 3, but if it’s a co-op game I’d imagine players would be more okay with it (especially if you explained what you’re doing) compared to something like a CS2 competitive match.

      (Also some games like RUST make a clear distinction between official, community, and Modded Servers, and allow the host to pick their own rules. You could find a modded or community server that allows that sort of behavior, for instance.)

      Edit: also, there are games with intentional modding implementations for co-op and server multiplayer play, like Project Zomboid.

  • greedytacothief@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    9 months ago

    They will have working cheats by now. It really needs to be consistent effort to keep cheaters away.

    I think this is great they’re doing stuff now though, keep it up!